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Character Development and Story Background

This section is about Space Command Character roles and story background. This website ww.space-command.net is to be used for a "guide" when reading Space Command. Here you will be able to find information on the characters and details and explanations of the things that make up the background of the story in Space Command like the science, technology, general rules of Space Command and character functions.

That means that if you read this page, then you will understand the stories better taking place in Space Command but you do not need to read this page as each book is a stand alone story of the Space Command Characters. If you read this page as a guide on understanding Space Command then you will know how things function in the books like the computers, ships and weapons.

When you read the stories and know this guide, that is also here in development, then you will know when the Space Command Strike Force uses a Class Three Phase Weapon then you will know how it functions and what it's purposes are by reading this guide. If you don't read the guide then you will still understand the book but his guide has a larger explanation of the weapons functions.

I may also write this guide as a separate book at some point that you can use to follow the things happening in Space Command but for now it's just a website and will cover books 1 -3 to start, as this hopefully expands into a larger book series I will then write a larger guide.

In this section I am going to cover examples of this for Space Command Character Development and Story Background Development so you will know what will be in the Space Command Books right now while they are being finished

Right now I am not revealing character names or images but this is a starting outline of what to expect and how to follow the main characters in the books. So you read this page and this shows you how to follow the characters in the books on their adventures.

First, this is a general rule of Space Command - there is no romance in Space Command. This book series is a young adult science fiction action book, the book is targeted at boys and girls around 18-20 years old meaning that kids and grown ups will also like it. That means this is a boy book and it's about the military and outer space and it's a science and action book series and there is no kissing and romance in it.

This is an action book series about an outer space military and not a romance. 

Character Layout:

There are Fifteen Characters on the Space Command Strike Force Nine Guys and Six Girls. Plus, Earth's Admiral and his Science Team.

In the books Earth's Admiral is the top military leader on Earth is in charge of Space Command which is the name of Earth's Military Space Program, he also has a science team consisting of high ranking men and women in the United States Military that have been assigned to Space Command.  

In the Background Earth's Space Command Admiral knows other top Military Leaders but he is in charge.

The Space Command Strike Force is the top outer space military unit at Space Command. The Captain of Space Command is the main character of the book series.

The Captain of Space Command is the Second in Command of Earth's Space Command but he has been assigned to run Earth's Space Ship Fleet to defend the planet in an all out war in outer space against infinite enemies.

The Captain of Space Command is a 1960's style United States Military Jet Fighter test pilot who has been picked by the United States Military's outer space weapons program.

He is in Command in Outer Space and only reports to The Admiral of Space Command on Earth.

The Captain of Space Command did not travel into the future, he was born in the future and is just the same type of character as a 1960's United States Military Jet Fighter Test Pilot.

In the books the rule is that the background is that in the 1960's when the United States first went into outer space they used jet fight test pilots that they picked to fly their first space ships. When they went into outer space they found infinite enemies there on other planets and had to build their military in outer space to defend Earth.

The book series takes place way into the future at an undetermined point but that is where his character's background comes from. He was trained in the background of 1960's style jet fighter test pilot program way in the future and he has a similar mentality to a 1960's jet fighter test pilot and he was picked for the United States Military Space Program and now he is in charge of the outer space military's space ship fleet as Captain of Space Command.

If the Captain of Space Command was back on Earth he would be an Admiral at Space Command Headquarters but since he is in action in outer space he has been given the rank as Captain of Space Command.

The Captain of Space Command is the leader of the Space Command Strike Force a team of Fifteen People, nine guys and six girls. If, there is a battle in outer space with an enemy fleet and Earth has to send extra space ships to fight the Space Command Strike Force acts as the Flagship of the Fleet.

The Space Command Strike Force assumes the role as the flag ship of the fleet if there is a large scale attack, or they may be in charge of a fleet at the start of the mission and they act as the flagship.

The Captain of Space Command is in charge of the Earth's Space Ship Fleet when they are in outer space and his ship would act as the fleet's flagship. If they are alone they are a Strike Force. When the Captain of Space Command is in outer space he only reports to Earth's Space Command Admiral. What that means is Earth's Admiral will give the Captain of Space Command his orders and then the Captain of Space Command will be in charge of the space ship fleet if needed and of the strike force.

Not all this takes place in one book but over the series of the books this is what you will see.

In the book, if the Space Command Strike Force is on a mission it might be just them in the story and you won't see the Captain of Space Command assume the role of the Flag Ship Captain, that would be in a different story in a different book but that is what would happen in the book if a larger battle in outer space broke out.

That means you will not see every thing in the guide in every book, the guide is just the rules of the story background that apply to all the stories.

For example, the Space Command Strike Force is a Fifteen Person team. This is important to the storyline, they do not have a specific ship that they use every time.

The Space Command Strike Force has to go on many different missions with different backgrounds and that means that they might need a different class of space ship every time depending on the mission. However, each ship has the same resources in it that they would need to complete their missions.

The Structure of the Space Command Strike Force:

The Space Command Strike Force is led by the Captain of Space Command. He is the person is charge of the team, he has a fourteen member crew with him.

The main point of the crew of Space Command is this - the team of fifteen can break off in up to five different three member teams.

What that means in the book is that the Space Command Strike Force may use one ship to get to their destination and then they have additional smaller ships that they take with them. The Space Command Strike Force may break up into five separate ships on their mission with three crew members in each ship, the Captain of Space Command would be in the lead ship.

In any specific story the Space Command Strike Force lead ship led by the Captain can send out the crew members in smaller ships that are docked inside the main space ship however, each ship requires a minimum of three crew members. That means the Strike Force can use up to five ships on their mission but they can only have three people on each ship.

If on their mission they may only need two additional ships making it a three space ship operation and then they can use three or five members crews on the smaller ship.

So, the Captain of Space Command can order two ships to deploy from the lead ship with three members crews leaving nine on board the lead ship. Or he can deploy five member crews to the other ships and use three ships with five member crews.

That means that there can be one to five ships that they use on each mission and the Captain of Space Command will decide how many crew members are assigned to the extra ships but there is a minimum of three crew members required for each additional ship but there can be more.

This is because of the Character Roles on the ship. Each ship has to have three basic functions covered for the safety of the crew Command, Science/Computers and Engineering.  

This is because each ship in Space Command has an Acting Captain, Computer / Science Operator and Engineer that is the minimum required crew to run their own ship. If something happened to a ship in Space Command the ship can be run by only one crew member but it takes three to run all functionality.

This is why. Every ship in Space Command has it's own Computer Stations and Engineering Stations. Their main purpose is that if the Computer breaks the Computer Officer can repair it, if their is a mechanical malfunction the Engineer can fix it. The other role is ships Acting Captain.

This is a main point in Space Command.

The crew of the ship can rebuild any ships functions or equipment from within the ship but it requires at least three crew members. Each ship in Space Command has it's own "machine shop" so if a part on the ship breaks the engineer can manufacture a new part. The same is with the Computer Systems, if the computer breaks the "Science" operator who runs the ships computer can rebuild new parts for the computer and then reinstall the ships computer systems.

To do that, they need a minimum of three crew members one to fly the ship, one to repair the computer and one to repair the mechanical parts of the ship.

That means to safely operate and repair the ship each ship needs at least three crew members on board to cover it's basic functions, too much work for one crew member. If there was an emergency the crew would have to abandon the ship if it couldn't be repaired.

As an example, if the Space Command Strike Force is on a mission the Captain of Space Command can order an additional ship to be deployed from their docking bay - normally they take at least four additional ships with them but it could be more including escape pods etc. or small individual ships for secret landings and enemy penetrations.  

The additional deployed ship has to have at least three crew members on it one to fly the ship, one to repair the computer and one to repair the physical mechanical parts of the ship.

Each ship has the tools and equipment to repair or build any part needed to repair the ship. For example, if the computer breaks the Science Officer who is in charge of the Computer can strip the broken computer part or parts and repair or manufacture a new part in the Science Workstation and then install the new part and program it by them self to fix the computer. 

The same applies to the Engineer, if a mechanical part on the ship breaks the engineer can use raw materials to manufacture a new space ship part in their machine shop to get their ship back to being operational. The third member has to fly the space ship during all this and manage the crew.

The Captain of Space Command however may decide he needs additional crew members to accompany them in for example a team of three - seven or something depending on the mission requirements. 

There could be two ships one with a crew of twelve and one with a crew of three, or one with a crew of ten and one with a crew of five and using up to five ships and every variable of that formula.

So in the books you don't know how many ships they will need and what the crew number and combinations will be on each ship until they are into their mission.

The premise to this is that the Space Command crew on the Space Command Strike Force can rebuild their ship from raw materials using machine shops and science workstations and that the crew knows how to program all functions of the ship. Meaning, if the ship is totally destroyed they know how to manufacture a new one and they have all the skills to do that but they would need the parts and equipment to do that.

Character Roles: This is tentative and still in development.

Admiral of Space Command:

Earth's Space Command Admiral is in charge of the United States Military Space Program on Earth. He has  been assigned to run Space Command and is in charge of a military science team of high ranking men and women in the military at Space Command. He works with other Military Admirals but he is in charge of Space Command Earths Top Military Program. Earth's Military Generals would be a division under Space Command.

Captain of Space Command:

The Captain of Space Command is the main character in Space Command. He is a jet fighter test pilot in the future on Earth who has been picked to lead the outer space military strike force for Space Command, the Space Command Strike Force.

These are the tentative other ranks and roles:

The Next There Ranks are: Commander, Lieutenant Commander and Lieutenant.

The Space Command Strike Force is broken up into Five Three Person Units except for the Captain.

Unit One is:

The Captain of Space Command, 1st Commander and 1st Lieutenant Commander.

That is the main ship's command structure. The 1st Commander and 1st Lieutenant Commander are the second and third in charge of the Space Command Strike Force and the next two in line for the role of Captain of Space Command.

Units Two - Five are:

-2nd Commander, 2nd Lieutenant Commander and 2nd Lieutenant

-3rd Commander, 3rd Lieutenant Commander and 3rd Lieutenant

-4th Commander, 4th Lieutenant Commander and 4th Lieutenant

-5th Commander, 5th Lieutenant Commander and 5th Lieutenant

There is no 1st lieutenant position because this has been removed by the Captain role on the lead command team.

This is important, the individual ranks and positions do not specifically signify lower ranks outside the main command unit which is separate.

Meaning on team units two - five all Commanders are of equal rank, so on unit 4 it is not "4th Commander" it is Commander of Unit 4. The "4th" in their rank means Commander Unit 4 or 4th Commander.

So all Commanders are equal rank, all Lieutenant Commander's are equal rank and all Lieutenant's are equal rank.

Meaning, 4th Lieutenant is the Lieutenant on Unit 4. 

When the Captain of Space Command orders the crew to break up into five ships they are units two to five, the Captain's ship being unit one.

For example, Space Ship Three is Unit Three and it's Acting Captain is the 3rd Commander, next two in command are the 3rd Lieutenant Commander and 3rd Lieutenant.

Those are the same ranks as space ships two, four and five and the number in front their rank only signifies space ship unit.

So the 5th Lieutenant Commander is the Lieutenant Commander of Ship Five on Unit Five.

That is the main breakdown of ranks and positions in Space Command.

For example, the Captain of Space Command may say they need to launch a second ship with a six person crew. The he may assign this to units four and five.

Those six people would assume the crew roles of the second ship.

That ship would have two Lieutenant's.

The Lieutenant from Unit Four and The Lieutenant from Unit Five or 4th and 5th Lieutenant - the number only meaning their rank on their unit where they are both equal Lieutenants.

Then then Captain of Space Command would use that system to assign them their individual role on the mission.

This is also important:

The Commander is the Acting Captain of the Unit.

The Lieutenant Commander is the Science Officer

The Lieutenant is the Engineer

However all of them are Soldiers, their specialty is secondary.

For Example:

Unit Three:

The Captain of Unit three is the 3rd Commander.

On Unit Three the Commander is a Girl and she flies the space ship - on the main ship she would have a secondary command role.

The Lieutenant Commander is the Science Officer who maintains and repairs the Computer does computer reporting.

The Lieutenant is the Engineer and he maintains the space ships engines and builds parts for the space ship in the machine shop.

Of course, all ranks and positions on the space ship can be restructured and reassigned if they needed to but that is the main configuration or premise to how the team operates.

The Background of Space Command:

This is how the ranks and roles work in action in the books.

For example, if there is a security breach at a worm hole the Captain may order Unit Three to investigate as a three person team. The wormhole issue would be assigned to Unit Three's Lieutenant Commander at the Science / Computer Station as that is their function.

Now, this is because in Space Command Worm Hole Technology is maintained at the Science station so it would be their job to do that. 

This is how worm holes work in Space Command and also how the computer works.

In Space Command there are no matter transporters, matter replicators or artificially intelligent androids. All work on the space ship is done manually by the crew at science workstations and machine shops.

However, there are tractor and retractor beams.

That means that if the ship breaks they have to manufacture their own parts or if they need to travel they to do so by space ship.

However, in Space Command the Ship's Computers are Artificially Intelligent. So on their ships AI or Artificial Intelligence runs their ships computers.

All space ships in Space Command have Artificially Intelligent or AI Computers. The AI on the ships computers gives them scientific reports from their scanners etc. so if they need something figured out they run this through the ships AI Computer and it does super fast calculations to determine solutions to their issues and gives them a report on the issue.

In Space Command if an enemy tries to take over the AI Computer and rewrite its computer systems or the AI Computer breaks down and malfunctions and starts tampering with the space ships vital systems this is not a problem for the Space Command crew.

The Space Command Crew are able to strip the space ships computer and remove it from the ship, then they put the ship on manual override and then rebuild and install a new ships computer and reprogram the AI computer manually.

Crew members in Space Command know how to reload the AI computer programs from scratch and reprogram the entire computer if it malfunctions manually. They can also put the ship on manual and then not use the computer, only for minimum resources. Then they disable the ships AI computer and strip it from the ship manually, then they can rebuild the ships computer in their science and engineering stations and then reload the AI system from scratch by memory or by using key manufacturing hardware tools stored on the ship.

The AI Computer is used to map worm holes.

In Space Command this is how worm holes work. The AI Computer on the ship has to scan regions of space to look for "openings" to allow the ship to travel through a worm hole, by solving massive amounts of scientific calculations.

How worm holes work in Space Command is super important.

In outer space in Space Command a worm hole for hyper space travel can be opened "almost" anywhere however there are large problems they face when doing this.

Mapping a worm hole in outer space in Space Command is done by an artificial intelligence computer built into the ship that can process massive amounts of information picked up by the ships scanners returning the location of a worm hole.

The worm hole is "accessed" by traveling at a specific velocity and using "special engine technology" for example "particles" explained later that will allow them to penetrate the region of outer space that they can travel faster in. Essentially, the worm hole needs to be mapped and then "chemical like substances" are ejected from the ships engines to trigger a reaction in outer space, then when a specific velocity is reached by the ship in the "chemicals" emitted by the engines it allows them to "slip" into the worm hole and travel at a super high rate of beyond light speed.

The areas in outer space in Space Command are regions of space that are "less resistant" to forces and allows them to travel faster in.

These less resistant regions of space in Space Command are "worm holes" or "short cuts" in outer space that allow for faster travel because they have less "friction" in them than regular regions of space. 

Regular regions of outer space in Space Command are "more resistant" and only allow for regular space travel. Worm hole regions or "regions of less resistance" allow for faster travel through outer space at specific locations.

The ships AI computer calculates these "less resistant" regions of outer space and stores the information in the ships computer and "maps" these locations of lower resistance. Space Command has mapped many worm hole locations and only they know their specific locations and this information is "locked" in the ships computer on how to access the specific work hole locations.

In Space Command entering an unmapped worm hole area will result in the ship exploding.

This is the whole point to the worm hole mapping in Space Command. When traveling at a high velocity in outer space the space ship experience "g forces" in outer space.

These "G forces" or gravitational forces in outer space are like water "surface tension". The outer space G forces are caused by things like giant magnetic fields over lapping in outer space, solar systems, galaxies, nebula's, asteroid fields, outer space gases etc.

All these objects in outer space in Space Command create a "wall of magnetic forces" or "wall of overlapping magnetic fields and forces" in outer space that act as a "surface tension" in outer space. Traveling at a high velocity in outer space at these walls of invisible overlapping magnetic forces and hitting them is like hitting an invisible solid wall in outer space and the space ship will explode.

When traveling through a worm hole a miscalculation by the computer by missing the g forces of a near by nebula for example pulling on the worm hole region could result in the ship taking the wrong path and it could be pulled by outside gravitational forces out of the worm hole region and into the "invisible wall of magnetic forces" resulting in the ship exploding by hitting a region of more resistance caused by these overlapping gravitational forces and magnetic fields.  

In Space Command on the space ships the artificial intelligence computer scans outer space with the space ships sensors looking for areas of "less resistance" in outer space and calculates the gravitational forces and overlapping magnetic fields pushing and pulling on the region of outer space looking for an area that is passable through the magnetic fields and gravitational pulls or "hole" in an area of less resistance.

The worm hole in Space Command is an area that is a "hole" in the gravitational forces and magnetic fields and is an area outside the resistance of outer space regular magnetic fields and gravitational pulls. This "worm hole" is an area of less resistance outside the invisible walls of these massive overlapping gravitational forces.

This worm hole region in outer space in Space Command has to be mapped by the space ships artificial intelligence computer to evaluate obstacles, magnetic fields and gravitational forces and is stored in the ships computer as an algorithm or  "formula" for the safe route through the worm hole region and is numbered by Space Command with an encrypted key.

These encrypted keys of worm hole locations are kept secret by Space Command and protected under it's top security to prevent the worm hole location algorithms from falling into enemy hands and are locked in the space ships computer's.   

The science station is in charge of mapping worm holes in Space Command and is the workstation of the Lieutenant Commander on the Strike Force Unit. 

In Space Command the Captain of Space Command may assign a worm hole issue to the third unit on a separate ship and the task would fall to the 3rd Lieutenant Commander on the three person team. That is an example of the character dynamics in Space Command.

Also in Space Command Earth is assumed to be the dominate force in outer space with top technology however other planets have been there longer in outer space than Earth.

©2020 Space Command  by Jason MacKenzie